I still think that Unit圓D 3.0 is a huge step and the results you can achieve are really good, but nowdays there are lots of 3D engine capable of great visual impact and easy of use.but again, Lumion is for visualization only, with Unity you can create whatever you want, from an iPhone game to a AAA game.so the main concern is what you have to do with this engine.Īnyway the price is still amazing! I was looking ( and tried ) TwinMotion 2, is a good tool, but the price is too high for me and it runs really slow. In seconds, you can visualize CAD models in a video or image with real-life environments and striking artistic flair.Import your model from Revit, 3ds Max, SketchUp, AutoCAD, Rhino or ArchiCAD, among many other modeling. So if its true that Lumion will ilntegrate the standalone feature, perhaps with some visual scripting editor in order to do a customizable HUD/menu, I think that this engine will be one of the most popular in visualization, since its easy to use ( at least is very very intuitive from what you can see in the videos ) and the results are stunning. Lumion is the worlds fastest 3D rendering software for architects. Lets be honest, if you want something good you have to do it yourself, so if you're an architect and you do that for living, I don't think that you know a lot about programming, so if you want to add something to your project ( a menu, some unique features, whatever the 3D engine is ) you're screwed. So, just because I can technically hang drywall with any screwdriver, doesn't make all screwdrivers equal to the task.įrom my point of view Lumion can be the answer for lots of people who can't achieve good results with regular engines. These things, and likely a few other smaller things, cause Unity to fall quite short of many other engines in terms of actually developing/importing/tweaking that artwork. Unity's material system doesn't allow for elegant importing of complex materials, yet heavily relies on importing for general construction. Unity's shader system is hard-coded with respect to it's inputs, making it a hassle to make even the simplest changes. I mean, a screwdriver is a screwdriver, but if you're, say, hanging drywall in a house, a screwdriver is not acceptable, only a powerful, electric screwdriver would be acceptable to a professional. I honestly do not see what about the renderer/shader system besides beast that could be called top-tier, in terms of it's output or how quickly you can generate content for it.Īs far as shaders are shaders, I disagree, at least in terms of the point I think you're trying to make. Beast light-mapping integration is great, but the deferred renderer is not. There are plenty of technical issues that cause Unity to fall short in this area, and the newer elements are highly questionable. Although I'd never argue against the impact of good art assets, you can't use that as an automatic defense for technology that doesn't have demonstrations with good art. If two or more people want to use a single Lumion license key on different computers at the same time, then you need to add seats to your license.Click to expand.This is simply not true. See more ideas about rendering, tutorial, 10 things. You can use the license indefinitely and you can install a single Lumion license key on multiple computers that belong to you (either a natural person or legal entity). Explore The SketchUp Essentialss board 'Rendering Tutorials - Lumion', followed by 2242 people on Pinterest. When you buy Lumion, you can use the license indefinitely. You are getting what is called a ‘floating license.’ These are effectively the same as network licenses. Professional version of Lumion with all content and features. Standard version of Lumion with limited library content and features.
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